Hello! My name is Emma. I'm a student at the University of Prince Edward Island. I am currently pursuing a BSc in Computer Science with a specialization in Video Game Programming. I have just over three years of professional experience in the video game industry working on cross-platform titles.
About Me
I had an interest in computers, the internet, and video games since I was a child. At the age of 13, I started to teach myself how to code in Lua with the goal of creating my own full games on the online platform Roblox. I founded a game development group called Jmt Studios and created many small games through my teenage years — you can read more about that here.
Experience
See my resume for more details.-
Other Ocean Interactive
- Programmer (Sep 2022 - Aug 2025)
- Intern Programmer (May 2022 - Sep 2022)
Projects
- Pixel Engine (hobby learning project)
- Moon Engine (hobby learning project)
- Moon Engine Showcase (video)
- Game Pitch (school project)
- OS Kernel (hobby learning project)
- Cloudboard (school project)
- Competitive Coding (my solutions)
Languages
- C#
- C/C++
- Lua/Luau
- PHP
- JavaScript/TypeScript
- HTML
- CSS & SCSS
- Java
- MySQL
Technologies
- Unity
- Git
- Linux
- Android
- PS4 & PS5
- Roblox
- CMake
- OpenGL
- Nginx
- Jira
Courses
- Digital Systems
- Android Development
- Data Structures & Algorithms
- C++ Technology Lab
- Web Development
- Video Game Design
- Software Design
- Computer Architecture
- Computer Networking
- Machine Learning & Data Mining
Hobby Game Development
In 2008, at the age of eight, I joined the online game platform Roblox. I was a user on there for a couple years before becoming interested in making my own games. I first started messing around with building simple places around 2009-2010 such as obstacle courses.
Then, from the age of 12 to 18, I founded and operated an indie game development group called Jmt Studios. I began to teach myself how to code in Lua in 2013 (when I was 13) so that I could make more advanced games using my own functionality. Over the six year history, with the help of friends, we produced over 10 games which amassed a combined total of over 120,000 plays (visits) from users.
Two of our more recent games are still available to play today: Hallows Quest (2017) and Trick or Treat 2015 (2015). Check out my blog here to browse images and posts about our works.
Competitive Coding
I am a member of the Competitive Coding Club (SMCSCCC) at the University of Price Edward Island. I have participated in multiple competitions in teams with UPEI.
- UPEI Kattis Leaderboards — Currently 5th
- ICPC North America Qualifier 2021 — UPEI Panthers JKJ
- 2019 ICPC Atlantic Canadian Preliminary — UPEI Lode Runner
- ICPC North America Qualifier 2019 — Lode Runner